Zelda, GamerGate, and Open-World Games:
Gender in Gamer Culture
This Spring 2019 East Carolina University course will explore connections between gaming subcultures, digital composition, and gender studies. It will include actual gameplay of at least one open-source and one open-world game and the attendant politics of these labels. The course will focus on the gamergate controversy as an example for thinking about gender relations in gaming cultures—including gaming media, informal gaming conversations (digital and otherwise), and games themselves.
In short, this is a class about learning culture, thinking about gender, researching the importance of games, and practicing gaining new literacies.
Want more info? Contact Erin Frost (email@example.com) or Kelsey Burroughs (firstname.lastname@example.org), or fill out the form!